Virtual Reality with Unity

Duration: 5 Days • Classroom: Physical • HRDC: Claimable

5.0 (0 Ratings)
What you'll learn
  • Participants will gain an understanding of the basics of Flutter, including how to create layouts, handle user input, manage state, and connect to APIs.
  • Ability to create custom mobile apps.
  • Participants will have Hands-on experience to apply their newly acquired knowledge and skills in a real-world context.
Course description

This 5-day training course will teach participants how to design and develop immersive virtual reality (VR) experiences using Unity, a popular game engine. Participants will learn about VR technology and design considerations, creating 3D models and animations, building VR scenes with Unity, implementing VR interaction, and deploying VR experiences to different platforms. This course is ideal for game developers, digital content creators, educators, and anyone interested in exploring the potential of VR technology. Participants will be able to leverage the benefits of VR to create engaging and interactive experiences in various fields, such as gaming, education, simulation, and training.

Course content
  • Definition of VR and its applications
  • Overview of Unity and its VR capabilities
  • Installing Unity and the necessary VR components
  • Setting up the VR headset and controllers
  • Creating and manipulating 3D objects in Unity
  • Setting up scenes and camera for VR
  • Creating interactions with VR controllers
  • Best practices for designing UI in VR
  • Creating menus, buttons, and other UI elements for VR
  • Implementing teleportation and other forms of locomotion in VR
  • Creating waypoints and paths for movement in VR
  • Using sound effects and background music to enhance the VR experience
  • Adding particle effects and other visual elements to scenes
  • Techniques for optimizing VR performance, including reducing lag and stutter
  • Testing and profiling VR applications for performance issues
  • Preparing VR applications for publishing on various platforms, such as SteamVR, Oculus, and HTC Vive
  • Best practices for marketing and promoting VR applications
This course includes:

English

5 Days

Physical Class

Certificate of Completion

HRDC Claimable

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