Augmented Reality with Unity

Duration: 5 Days • Classroom: Physical • HRDC: Claimable

5.0 (0 Ratings)
What you'll learn
  • Participants will gain an understanding of the basics of Flutter, including how to create layouts, handle user input, manage state, and connect to APIs.
  • Ability to create custom mobile apps.
  • Participants will have Hands-on experience to apply their newly acquired knowledge and skills in a real-world context.
Course description

This 5-day training course will teach participants how to create engaging and interactive augmented reality (AR) experiences using Unity, a popular game engine. Participants will learn about AR technology and design considerations, creating 3D models and animations, building AR scenes with Vuforia, adding interactivity and animations to AR, and deploying AR experiences to mobile devices. This course is ideal for: - Game developers - Graphic designers - AR enthusiasts - Digital content creators - Educators These skills and knowledge will enable participants to take advantage of the growing demand for AR technology in various fields, such as gaming, marketing, education, and entertainment. The participants will be able to leverage the benefits of AR to engage their audience and create compelling digital experiences that blend the real and virtual worlds.

Course content
  • What is AR?
  • AR in everyday life and industries
  • AR technology and devices
  • What is Unity and its uses?
  • Installing Unity and setting up a project
  • Unity interface and components
  • AR Foundation in Unity
  • ARCore and ARKit
  • Creating an AR scene
  • Building AR apps for Android and iOS
  • AR app requirements and guidelines
  • Deploying AR apps to mobile devices
  • Introduction to C# programming in Unity
  • AR scripting basics
  • Creating interactive AR elements
  • AR design principles and best practices
  • Designing AR objects and elements
  • Creating engaging and immersive AR experiences
  • Introduction to physics in Unity
  • AR physics basics
  • Creating realistic AR interactions
  • Introduction to sound and music in Unity
  • AR sound design basics
  • Creating sound and music for AR experiences
  • Introduction to animation in Unity
  • AR animation basics
  • Creating animated AR elements
  • Optimizing AR apps for performance
  • Testing and debugging AR apps
  • Final touches and polish
  • New developments and research areas
  • Potential applications in various fields
  • Challenges and opportunities
  • Summary of the course content
  • Final thoughts and recommendations
  • Q&A session
This course includes:

English

5 Days

Physical Class

Certificate of Completion

HRDC Claimable

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