Final year project (FYP), as the name implies, it is the final project that synthesize all the knowledge and skills that a student learnt throughout the studies. FYP offers a chance to a student to practice and sharpen their skills before they step into the industry.
Faculty of Information and Communication Technology (FTMK), Universiti Teknikal Malaysia Melaka (UTeM) held a FYP showcase on 24th May 2017 in FTMK labs. The committee of this showcase invited a few representatives from different companies to evaluate the students’ projects. These companies include Agmo Studio Sdn Bhd, Kaigan Games, SEEK International., Infineon Technologies (Malaysia) Sdn Bhd and so on. This give a chance to student to understand more about the industry needs and standards.
Sam Chee Xin, mobile developer from Agmo Studio Sdn Bhd and Rizar, Shah who is the CEO from Kaigan Games have been invited to be the panel to evaluate FYP of students from Bachelor of Information Technology (Game Technology).
The criteria of evaluation includes creativity, look and feel, challenge and playability, technical, commercialization potential and presentation skill.
The projects that include in the evaluation are:
1. Study on Bartle’s Taxonomy based on the development of serious game.
A serious game developed to study player’s type (Bartle’s Taxonomy) of player. The player’s type include killers, archivers, socializers and explorers. Different regions such as Asia, Africa and Antarctica are include in the game. Each region represent a player’s type. User need to collect the collectible, answer quizzes, defeat enemies and so on to complete the game. The player’s type of the player will be determine by the achievement of player in each region.
2. ORIGIN: The development of “2D action RPG side-scrolling game with SPINE 2D and Unity 5.5
2 games were developed to compare the effectiveness of different approach in creating the animation for the character in the game. SPINE and Sprite Sheet were the approaches used to animate the character in the game. The animations were imported into the game to compare the effectiveness of both approach. Player need to defeat enemies to complete both of the games.
3. Development of Scratch Programming Game for Mobile Application
A game which aimed to deliver simple programming concept to the kids ranging from 4-7 years old. User need to arrange the direction block in order to direct the character to collect the collectible and complete the level.
4. Fit the Wall; Body Motion Experience Using Technology of Kinect
A game developed using Kinect technology. User need to pose as the instruction in the game in order to complete the game
5. Augmented Reality Game For Teenager (AR-Labyrinth)
A marker AR-based Labyrinth game designed for teenager. Player need to tilt the phone to avoid the obstacle on the map in order to reach the exit.
6. Augmented Reality Games for Children: Stimulating Children’s Physical Play
A markerless AR game developed to encourage player to interact with the environment instead of staying in a room. Basically, user need to walk around and defeat the monster that appear in the game.
7. Develop a Role-Playing Game based on FTMK environment.
A 3D game stimulating FTMK environment which requires player to complete the game according to the instructions given. Basically, player need to defeat enemies, and deliver the item to the goal.
8. Development Puzzle-adventure Game for Children with Dyslexia
A 3D puzzle game developed to help Dyslexia Children in learning. A list of simple word with missing letter is provided with a picture (eg: f_sh). Player need to go through the map and collect the character block in order to complete the game. Road safety awareness is indirectly deliver to players in the game such as horn sound from vehicle if the character is too closed to roadside and so on.
Among these projects, the project with tiitle “ORIGIN: The development of “2D action RPG side-scrolling game with SPINE 2D and Unity 5.5” by Patrice Trixie Petrus won the prize of best project in the category of Bachelor of Information Technology (Game Technology).
Most of the projects consist of a huge potential of enhancement by improving in different aspect such as level of challenge, user experience, creativity and functionality. The level of challenge or complexity can be improved by adding extra option in the game. In addition, developer need to work on user perspective to improve user experience by making sure that all the element such as instructions, graphics and gameplay are associated with the target user need. For example, target user with lower age range such as kids or toddlers will more engage towards the delivery method that focus on visual and audio. Last but not least, creativity and functionality is the most important part of a game project that could enhance the entire game idea and make it more attractive to players. Thus, the creativity and functionality of each project should be further enhanced to increase the level of engagement of user.